Indefinite Delay of Enotria: The Last Song on Xbox Highlights Developer Struggles with Microsoft
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The announcement that the soulslike game Enotria: The Last Song has been postponed indefinitely for Xbox has left many fans disappointed. Developer Jyamma Games shared that the action role-playing experience, initially expected on Xbox Series X and S, will now exclusively launch on PC and PlayStation 5 on September 19.
The delay arises from reported communication issues with Microsoft. According to the developer, responses from the tech giant can take up to two months, complicating the process of submitting a game build for release. This extended timeline presents significant challenges for developers eager to bring their titles to the public.
Jyamma Games expressed a strong desire to launch the game on Xbox as soon as possible and mentioned that substantial resources have already been invested in making that happen. The dedicated team remains hopeful despite the setbacks they've encountered.
Fans were looking forward to exploring a beautifully crafted world inspired by Italian folklore, featuring three expansive regions, over 40 hours of immersive content, and a diverse array of more than 100 enemy types to engage with.
This situation isn't isolated; smaller developers have similarly faced hurdles with Xbox releases. Just last month, Blingame reported abandoning its indie platformer HAAK's Xbox launch after spending over 14 months struggling to register an account on the Microsoft Partner Center due to technical glitches.
The challenges faced by these developers paint a troubling picture of operations within Microsoft. This situation is particularly concerning given the current landscape, where PS5 sales are significantly outpacing those of the Xbox Series X and S. With Microsoft having shut down several studios, one might expect a more seamless experience for third-party developers wanting to bring their games to Xbox.